Friday, December 6, 2019

Diploma of Business Management for Video Games - MyAssignmenthelp

Question: Discuss about theDiploma of Business Management for Video Games. Answer: Introduction A majority of the kids play video games as a way of entertaining themselves during leisure time(Kasumovic, M.M., Blake, K., Dixson, B.J. and Denson, T.F., 2015, p. 240). Technological advancement has led to an enormous progress in video games whereby the characters are brought in a more realistic way, for example, the evolution of the animated characters to real characters killing each other hence bringing a considerable controversy in this topic. People are indifferent whether violent video games cause violent behavior or not. Some people agree with the saying that some video games are too violent and kids should be restricted from playing those games or denied access. On the contrary, others believe it is exaggerated to say that violent video games cause violent behavior(Egenfeldt-Nielsen, S., Smith, J. H., Tosca, S. P. 2016, p. 12). Again others believe that violent video games can do both hence the need to argue for this topic that is violent video games cause violent behavior o r to argue against it. This whole controversy, therefore, brings us to the question do violent video games interfere with the behavior of young children? Well, we are yet to confirm this. Arguments for Video Games Causing Violent Behavior Video games expose mind of kids to violence. This then makes the young ones believe in violence as the solution to every problem(Jalink, M.B., Goris, J., Heineman, E., Pierie, J.P.E., and Henk, O., 2014, p. 152). The environment in which the kids are brought up matters a lot since children tend to adapt to what they see around. An example of this is children who grow up in a violent environment ending up being violent for their entire life. The same case applies to watching violent video games since these games are very addictive and they end up spending most of their time watching them thus instilling the violent nature in them. Video games do not cause violence directly in the lives of kids, but rather they desensitize them to violence. Since children who are addicted to playing video games are overexposed to violence, they do not see any shock or anything strange in being violent as it is normal to them(Greitemeyer, T., 2014, p. 53). For them, it is a way of exercising justice for what they feel is not right. Such kids, therefore, end up being very violent and are capable of doing anything no matter how strange or weird or shocking it might be. Video games instill an aggressive behavior in the lives of kids. Children and young adults who are addicted to playing video games are very aggressive in their thoughts and behavior and end up using aggressive languages that they experience as they play the games. They are always high tempered and do not have control over their emotions thus in most cases become violent and use vulgar language to curse whenever they are offended, or things don't work in their favor. In addition to that video games increases aggressive cognition and reduce pro-social behavior and sensitivity of the kids(Gentile, D. A., Li, D., Khoo, A., Prot, S., Anderson, C. A. 2014, p. 454). There are a lot of risk factors when a depressed kid plays more of video games as the suppressed feeling may be expressed in a very violent manner to those around him. The kid may have been pushed to play the video game to keep him busy and forget about the things causing his depression. When he gets to it, he somehow finds a s olution to it and definitely the solution is not going to be pleasing(Kremer, P., Elshaug, C., Leslie, E., Toumbourou, J.W., Patton, G.C. and Williams, J., 2014, p. 187). Video games cause violence if the kids try exercising what they see or experience as they play the games in real life. In this case, the children imitate exactly what they see or encounter as they play the games thus the introduction of violence (Kasumovic, M.M., Blake, K., Dixson, B.J. and Denson, T.F., 2015, p. 101). Once this violent behavior gets into a kid, it is tough if not impossible to get rid of it. It is also very imperative to note that they are just kids and so they are not able to reason out that it is not healthy to practice or imitate what they see on the video games; after all they always have that one favorite character in the game, and this is their role model, and so it is necessary to practice so that they become exactly like the violent characters. Video games most cases interfere with the emotions, feelings, and attention of kids as their mind becomes manipulated with violent actions. After an extended period of playing video games, kids start acting like robots. They can no longer empathize nor sympathize with other people(Vossen, H.G., Piotrowski, J.T., and Valkenburg, P.M., 2016, p. 17). An individual who has no empathy is capable of doing anything silly since they got no feelings. This then becomes the most dangerous route since this kid grows up violently and can do anything to anyone who crosses his or her path. We get to hear stories or watch some news on the television of people who murder close family members maybe wife and kids in cold blood and start wondering how on earth does that even happen; well that bold feeling may generate from the violent video games. Finally, video games drive a wrong message to kids as they bring out violence as something normal since violent behaviors in video games go unpunished. The child will then grow up knowing its okay to be violent which in the real sense is very immoral. In most video games violence is directed towards women hence the kid grows up knowing women are less superior as compared to men hence its okay for them to be violated(Hong, S.C., 2015, p. 970). Consequentially the kid will end up being very disrespectful and violent when it comes to women; after all, they are just kids, come on. Arguments against Video Games Causing Violent Behavior Biologically the ability to become violent is genetically acquired and so if someone can become violent and aggressive, then it means they are very capable even without watching video games(DeCamp, W. and Ferguson, C.J., 2016, p. 6). Not everyone who is violent watched video games. It all depends on a persons character, capability, and ethics as to what they consider right or wrong. Violence, therefore, is motivated by factors such as exposure to powerful tools and genetically acquired behaviors like being hot tempered. Those who have self-control can survive in such environments where powerful tools are exposed. Violent video games help the kids develop critical and creative thinking skills which are not taught in school(Granic, I., Lobel, A., Engels, R. C. 2014, p. 38). They provide the kids with the ability to overcome challenges or obstacles when it comes to an emergency. Video games encompass formation of strategies, and this encounter can help the kids in real life situations when faced with an emergency as they can think out a way in very few seconds. Violence is not only encountered in video games but also worldwide we witness a lot of violent behaviors around us even in real life situations. Therefore this does not mean that we should be just like them because we saw them being violent. The same way it is not to say that when kids play video games, then they are obviously going to be violent. Some of these games help them experience physiological effects like faster brain activity and an increase in the heartbeat which is health(Greitemeyer, T. and Mgge, D.O., 2014, p. 95). Video games can cause violent behavior in kids but not as much as it can be caused by televisions, movies and real life situations in their surrounding environment(Greenfield 2014, p. 26). Every movie contains some form of war, murder and violence and so video games contribute tiny to the violent nature of a kid. Conclusion Lets come to the agreement that video games cause violent behavior since it outweighs the say that video games do not cause violent behavior. Some experiments have also been done, and they show results of video games changing the behavior of kids such as the change in their emotions. In this case, then there is a possibility that video games can cause violent behavior since such emotions desensitize them to violent actions. Even though it is argued that violence is everywhere and can be seen even in the movies and televisions including war and murder, video games are very addictive and capture much of the kid's time and attention unlike movies or televisions and so it becomes the most influential platform for violence in kids. Regulations should, therefore, be put and access to very violent video games limited to people over the age of 18 years(Ferguson 2013, p. 30). However, if the kid is too curious he or she is then capable of accessing the video games even through the help of old er friends, and so the responsibility of restriction should be left to the parent. Bibliography DeCamp, W. and Ferguson, C.J., 2016, 'The impact of degree of exposure to violent video games, family background, and other factors on youth violence.,', Journal of youth and adolescence, pp. 1-13. Egenfeldt-Nielsen, S., Smith, J. H., Tosca, S. P. 2016, Understanding video games: The essential introduction., Routledge. Ferguson, CJ, 2013, 'Violent video games and the Supreme Court: Lessons for the scientific community in the wake of Brown v. Entertainment Merchants Association.', American Psychologist, vol 68, no. 2, p. 57. Gentile, D. A., Li, D., Khoo, A., Prot, S., Anderson, C. A. 2014, 'Mediators and moderators of long-term effects of violent video games on aggressive behavior: practice, thinking, and action.', JAMA pediatrics, vol 168, no. 5, pp. 450-457. Granic, I., Lobel, A., Engels, R. C. 2014, ' The benefits of playing video games.,', American Psychologist, vol 69, no. 1, p. 66. Greenfield, PM 2014, Mind and media: The effects of television, video games, and computers., Psychology Press. Greitemeyer, T. and Mgge, D.O., 2014, 'Video games do affect social outcomes a meta-analytic review of the effects of violent and prosocial video game play. ', Personality and Social Psychology Bulletin, p. p.0146167213520459. Greitemeyer, T., 2014, 'Intense acts of violence during video game play make daily life aggression appear innocuous: A new mechanism why violent video games increase aggression.,', Journal of Experimental Social Psychology, vol 50, pp. pp.52-56. Hong, S.C., 2015, ' Do cultural values matter? A cross-cultural study of the third-person effect and support for the regulation of violent video games. ,', Journal of Cross-Cultural Psychology, vol 46, no. 7, pp. 964-976. Jalink, M.B., Goris, J., Heineman, E., Pierie, J.P.E. and Henk, O., 2014, ' The effects of video games on laparoscopic simulator skills.,', The American Journal of Surgery, vol 208, no. 1, pp. 151-156. Kasumovic, M.M., Blake, K., Dixson, B.J. and Denson, T.F., 2015, 'Why do people play violent video games? Demographic, status-related, and mating-related correlates in men and women.', Personality and Individual Differences, vol 86, pp. 204-211. Kremer, P., Elshaug, C., Leslie, E., Toumbourou, J.W., Patton, G.C. and Williams, J., 2014, 'Physical activity, leisure-time screen use and depression among children and young adolescents. ', Journal of Science and Medicine in Sport, , vol 17, no. 2, pp. 183-187. Vossen, H.G., Piotrowski, J.T. and Valkenburg, P.M., 2016, 'The Longitudinal Relationship Between Media Violence and Empathy: Was It Sympathy All Along?,', Media Psychology, pp. 1-19.

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